I'm Ryan Vincent Jaeger, an American sound designer specializing in game audio.
Over the years I've mostly been involved in sci-fi and fantasy themed games, where I've created sound effects and soundscapes, performed Foley, conducted studio and field recordings, asset organization, audio implementation, pipeline development and documentation.
I've been playing video games since the RF modulator days, and have experienced a wide variety of systems and genres. PC games and stylized mobile titles are my preference these days.
If you're currently seeking an audio freelancer to assist your existing audio team, or have a small project that requires someone to handle all of your audio outsourcing needs, please get in touch!
It's hard to say enough good things about Ryan, but in the time he worked for me, he always took initiative and dug right into most technical issues and challenges without hesitation. He was also exceptional at imparting details that may demonstrate risk or complication. Ryan takes direction well and with a great attitude that made my job easier. In managing people, you look for the qualities Ryan possesses. To top it all off, he has a never-ending thirst for knowledge that will amaze. I highly recommend Ryan and hope to work together again in the future.
Bob Strenger (Lead Sound Designer at TimeGate Studios)
Quoted from Ryan's LinkedIn
...and unlike a lot of indie games, the music and sounds aren't annoying, they're actually pretty pleasant.
Quoted from Death Tower (Google Play Review)