Web Résumé


  • Audio designer with a significant amount of experience in game audio
  • Audio credits on two AAA titles as well as numerous indie and mobile games
  • Experienced with recording, editing, mixing, mastering, audio synthesis, field recording, and Foley
  • Professional experience implementing audio utilizing the Unreal Engine 3 audio system and Wwise

Professional Game Audio Experience

Associate Audio Designer

  • TimeGate Studios Sugar Land, Texas June 2010 - July 2011
  • Conducted audio implementation on Section 8: Prejudice and Aliens: Colonial Marines (E3 demo)
  • Built audio soundscapes with Sound Actors/AkEvents and Ambient Zones/Wwise Sound Volumes
  • Scripted audio events in Kismet, as well as populated matinee tracks and AnimSets with audio
  • Ensured audio content was compliant with company nomenclature and department naming schema
  • Imported and authored audio assets within the Unreal audio system and Wwise
  • Assisted with pipeline development and documentation via internal wiki
  • Routinely collaborated with Direction, Game Design, VFX, Level Design, Programming, and QA departments
  • Awarded "Certificate of Excellence" 5 times

Freelance Game Audio Experience

Sound Design, Audio Implementation, Miscellaneous

  • Independent Texas September 2003 - Present
  • Conducts sound effects design, sound effects editorial, dialog editorial, and music production
  • Mixing and mastering of game audio and music, performs Foley, specifics, and location sound recordings
  • Implements audio via editorial of TorqueScript, LuaScript, and various toolsets such as Torque3D, etc.
  • Also a wearer of many hats, assisting in various areas of game development such as: level design, CSG modeling, pixel art, environment art, aesthetic consultation, web design, etc.



  • Certified Wwise-101 End User


  • Audio Production: Ableton Live Suite, Sony Sound Forge Pro, Sound Miner, Protools, and numerous plug-ins
  • Audio Integration: Unreal Engine 3, Wwise, Torque, Hammer, script editorial
  • Development: Windows/OSX/iOS/Android, Perforce, Subversion, Notepad++, OpenOffice, Mantis, and other misc. bug trackers

Soft Skills

  • Able to communicate effectively with producers, directors, leads, programmers, artists, designers, and quality assurance
  • Strong sense of aesthetics and an eye — as well as an ear — for details
  • Ability to give and receive fair, constructive criticism
  • Works well with teams and can complete tasks with minimal supervision... Though, it does get lonely in the audio dungeon
  • Ability to troubleshoot and use all available resources to resolve issues
  • Able to pick up new skills quickly via personal research and hands-on experience

Miscellaneous Information


  • IGDA (International Game Developers Association)
  • BMI (Broadcast Music, Inc.)


  • Currently Playing: Overwatch, Rocket League, Rust, Minecraft
  • Looking Forward To: Friday The 13th, Pantheon: Rise of the Fallen, Camelot Unchained, Ashes of the Singularity
  • Favorite Games of All-Time: Starsiege: Tribes, Left 4 Dead 2, Dungeon Siege, Mega Man 3, Bubble Bobble, Secret of Mana


  • Current Listening: Gunship, Archspire, Ghost, Artificial Brain, Carpenter Brut, LazerHawk
  • Favorite Artists: Type O Negative, Killing Joke, Mew, Björk, Ulrich Schnauss, Sigur Rós, Tony Mansfield

Other Hobbies

  • Web design, music production, dissecting audio in games and movies, playing guitar/bass, disc golf


  • Computers, music, the loudness wars, aesthetics, movies, walking


It's hard to say enough good things about Ryan, but in the time he worked for me, he always took initiative and dug right into most technical issues and challenges without hesitation. He was also exceptional at imparting details that may demonstrate risk or complication. Ryan takes direction well and with a great attitude that made my job easier. In managing people, you look for the qualities Ryan possesses. To top it all off, he has a never-ending thirst for knowledge that will amaze. I highly recommend Ryan and hope to work together again in the future.

Bob Strenger (Lead Sound Designer at TimeGate Studios)
Quoted from Ryan's LinkedIn